This piece is a follow-up on last years survey, which had brought to light a 400% increase in the number of small indie studios in Quebec between year 2010-2014. I'm interested in that growth because it means this industry could transform into a sustainable sector involving local SME, instead of relying solely on subsidiaries. This article is about the why and how. (Since last year's bit was in French, I'll be doing this one in English to equal things out for my Shakespearian fellows)
I took a peek at the way Canada's video game industry evolved in recent years by comparing information found in two different reports commissioned by the Entertainment Software Association of Canada (ESAC). You know. Cause its summer.
See if you come to similar conclusions by looking at the same data...
(This information is 2 years old, but it is still useful. The ESAC held its biannual survey for the 2015 study this spring. It will be interesting to compare the evolution with the newest figures when they are out.)
Look at that gap between 2011 & 2013 micro studios in Quebec.
And then look at the gap between 2013 micro and small/medium Quebec studios.
That's what I want to talk about in this piece.
What does that data tell us?
How important is it to foster SME businesses?
That snapshot doesn't tell the whole story. History reveals a different aspect of the tale, which is hinted by the way BC displays decline in the data above. If we go back a few years further (with DigiBC data), the damage is more obvious. Prior to 2008, the BC video game industry was king in Canada.
The fact is, large studios in BC and Qc are often subsidiaries.
PRO: Quickly bring lots of job at as they deploy in a given city
CON: Easy to relocate (which is true for any industry subsidiaries)
How can we accelerate the transition from
"emerging" to SME success?
Timing seems about right. Let's move it.
This is Momentum's Blog.